Curriculum

Hello! And welcome to the HackYourFuture Belgium Curriculum.

Programming is Communication

Software creates a complicated series of communications between developers, computers, users and society in general. This diagram gives a simplified overview of the different channels of communication you'll explore while at HYF Belgium:

rhetorical situation

Layers of Skills

Software Development is a many layered skill. One way to break it down is to think of these layers:

  1. Source Code: The basic literacy of programming

    • Learning the key words (vocabulary) and syntax (grammar) for your programming language

    • Being able to read your code out loud, tracing it's execution as a computer would

    • Understanding what the developer wanted to say with their code

    • Welcome to JS will focus on these skills_

  2. Machine Instructions: The basic mechanics of programming

    • Understanding the life-cycle of your program

    • Understand how the computer will interpret your source code to create a running program

    • Understand what about your code matters to the computer, and what matters to people

    • Fixing syntax errors that occur when you try to run your code

    • Predicting which lines of code will be executed in which order

    • Predicting how each line of code will change what is stored in program memory

    • Reading error messages & callstacks to fix fix semantic errors that occur when you run your code

    • Debugging will focus on these skills_

  3. Problem Solving & Algorithms: Breaking down large problems to be solved in small steps

    • Understanding a coding challenge and being able to break it down in different ways

    • Determining which solution strategies are correct for which types of problems

    • Understanding how test cases are used to describe your solution strategy

    • Identifying the best language feature to use with your strategy

    • Reading test cases to understand how code is supposed to behave

    • Using Test Cases to structure your solution design process (Test Driven Development)

    • Identifying and isolating mistakes in your code by reading failing test cases

    • Demonstrating your code does what you think it does by passing test cases

    • Behavior, Strategy, Implementation Module will focus on these skills

  4. Software Design: Organizing smaller pieces of code into full software solutions

    • Every module starting with Separation of Concerns will focus on these skills

  5. Planning and Collaborating: Breaking down large problems into tasks that can be shared

    • This is introduced in the Agile Develompent module and practiced in every other module

  6. Context: Who uses a program, what is it's impact, and where did it come from?

    • Real people will use your software, is it accessible to them?

    • Your software exists in a society, what it's impact on others?

    • Someone planned and build your software, what were their motivations?

Learning Objectives

This curriculum is broken up into modules of 2-5 weeks. Each of the modules introduces a new principle of software development, building on the last module to give you a 360 view what it takes to become a developer your colleagues can rely on.

Each module has it's own learning objectives determined by the sub-skills required to complete the module's projects. You can prioritize your study time and assess yourself based on each objective's priority:

  • 🥚: You can apply this skill comfortably within the module's learning task with access to references. A learning task submitted at the end of the module should demonstrate proficiency in these objectives.

  • 🐣: You can apply this skill with effort and frequent support from references. A learning task submitted at the end of the module should demonstrate partial application of these skills.

  • 🐥: You understands the basic zoomed-out idea of this skill but may not be comfortable or proficient applying it. A learning task submitted at the end of the module may include attempts at applying these skills.

  • 🐔: learning this skill is not required for the module's learning task but is relevant, if you are 🥚, 🐣 and 🐥 objectives. A learning task submitted at the end of the module should not demonstrate these skills if the higher priorities are not accounted for.

Modules Overview

  • Application and Precourse:

    • First steps into HTML, CSS & JS.

    • What is the internet andd web development.

    • Set up your computer for the rest of the course.

  • Workflows, Agile Development and UX/UI Design

    • Master your computer and development workflows

    • Design, plan and develop accessible web pages

    • Learn about collaboration and Open Source software

  • Welcome to JS, Debugging and Behavior, Strategy, Implementation

    • Reading, describing, modifying and writing small JS programs.

    • Understanding how the JavaScript engine reads and executes your instructions.

    • Documenting and testing JS functions.

    • Collaborating on a JS code base: code review and consistent code quality.

  • Separation of Concerns and Architecture

    • Event-Driven programming in the browser.

    • Function Roles: organizing code based on the role it plays in your program.

    • Planning and collaborating on interactive JS web pages.

    • Layers and abstraction.

    • Program state and persistence.

  • Asynchronous Programming, Web Apps and Databases

    • The JavaScript Event Loop.

    • Different JS runtime environments: Browser and Node.js

    • Different ways to manage data: remote APIs, the file system and relational databases.

    • First introduction to the client/server model and HTTP.

    • Fullstack applications: connecting the frontend to the backend.

  • Final Project

    • Developing a digital product from ideation to delivery.

    • Practicing the agile/scrum methodology.

    • Continuous deployment, cloud hosting and site reliability

    • Branding and pitching.